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11 - SOLARSTORM 4th Feb 05 - 6th Feb 05
 Moongames Forum : 11 - SOLARSTORM 4th Feb 05 - 6th Feb 05
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prank
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Posted: 18/01/2005 at 10:54 | IP Logged Quote prank

^^ :P
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neox
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Posted: 18/01/2005 at 14:26 | IP Logged Quote neox

COOLIOS
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CoddemS
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Posted: 18/01/2005 at 15:27 | IP Logged Quote CoddemS

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Garbit
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Posted: 18/01/2005 at 16:15 | IP Logged Quote Garbit



thanks loads, ! sounds good

thanks again!
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Garbit
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Posted: 18/01/2005 at 16:39 | IP Logged Quote Garbit

!!!! OMG what has this gui done!

i love the menu though, no really i think its pro
but now i have it installed everyone i see is juddering and the bob looks faster :S HELP!!
no one should be juddering, checked all the fps_max etc its all fine
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CoddemS
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Posted: 18/01/2005 at 17:27 | IP Logged Quote CoddemS

dunno.. i hate the gay bob thing as well.. its like were fkin chickens :P
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Wispy
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Posted: 18/01/2005 at 17:57 | IP Logged Quote Wispy

Not having any experience with chickens or CS I couldn't say, but if it was sheep you were comparing it to



Edited by Wispy on 18/01/2005 at 17:58
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Enlil
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Posted: 18/01/2005 at 20:38 | IP Logged Quote Enlil

Yeah I'm getting a lot of juddering watching other players. I get it playing or when i'm spectating them and it looks like they're got bad warp/lag but i check pings and both are normal. I also checked for fps spike but there was none and everything else looks a bit smoother now.

Also I can't recreate my old buyscript within CPL Gui (numpad doesnt work properly :() so I'm busy making a new one. :)
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Timbo
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Posted: 18/01/2005 at 21:15 | IP Logged Quote Timbo

that's fine... as long as it's just a buy script and nothing extra special.

The CPL GUI is there as a guide to the allowed commands / actions.   It might not be compatible with everyones machines. Don't forget the CPL use all the same machines / monitors and hardware, so they tailor it for their needs.
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Shimmy
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Posted: 18/01/2005 at 21:17 | IP Logged Quote Shimmy

the gui sets interp do a interp set for lan, as cpl is lan etc and the gui is made for lan..

there is autoexec.cfg or userconfig.cfg that has the interp in. just delete it out of there and all should be fixed.

with the gui i can use numberpad to set buy stuff, just gotta make sure numlock is on before hand otherwise, it will overright your arrow keys etc etc

Edited by Shimmy on 18/01/2005 at 23:09
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Garbit
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Posted: 18/01/2005 at 23:16 | IP Logged Quote Garbit



genious,!

Ihave another question, may i bind kp_plus volume 1.2
and kp_enter volume 0

i have gotten used to it, and get head ache if i leave the loud sounds on. its just a mute bind really.
pweeeeese!?
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Enlil
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Posted: 18/01/2005 at 23:18 | IP Logged Quote Enlil

Alright thanks Shimmy! I actually uninstalled CPL Gui already but thanks anyway. :p Using default config with some hud and bind changes.

Also thanks for the numlock thingy, means I can use my current buyscript. :D
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Timbo
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Posted: 22/01/2005 at 12:41 | IP Logged Quote Timbo

Another thing I have been looking at using just to nip all this "can i use <insert completey obscure variable/model here>" in the bud, is soundcheck.

Information about what soundcheck is and what it does can be found here
Hopefully this should make everyone on an even more level playing field.

I have never used soundcheck on LAN before so moongames reserve the right to remove this facility from the servers should the need arise.

Edited by Timbo on 24/01/2005 at 18:22


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zhou
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Posted: 22/01/2005 at 12:58 | IP Logged Quote zhou

watch out because soundcheck doesnt like cz models, as i know a lot of people that use them. you can only use 1.6 original models which can be found at: http://ukcsl.taa-gaming.com/downloads/models/cs_1.6_models.z ip

Edited by zhou on 22/01/2005 at 13:00
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Garbit
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Posted: 22/01/2005 at 14:31 | IP Logged Quote Garbit



well surley binds wont be picked up by sound check
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zhou
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Posted: 22/01/2005 at 20:43 | IP Logged Quote zhou

nah they pick up custom models, sounds and sprites. dont think anyone would be stupid enough to use those at lan, maybe sounds lol ;O
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CoddemS
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Posted: 22/01/2005 at 21:15 | IP Logged Quote CoddemS

lol, well that wont take notice of the 1.6 hltv models right?
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Shimmy
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Posted: 22/01/2005 at 21:18 | IP Logged Quote Shimmy

whats difference between hltv models and normal models :S
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CoddemS
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Posted: 23/01/2005 at 02:51 | IP Logged Quote CoddemS

no animation ;)
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Timbo
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Posted: 24/01/2005 at 18:39 | IP Logged Quote Timbo

But looking at it... We might have to say "no" to HLTV models.

As the checksum of the HLTV models will not be the same.

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GRINCH
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Posted: 24/01/2005 at 19:14 | IP Logged Quote GRINCH

Can i add, if sound check is used. Can you please use WWCL to enforce "cl_minmodels 1" this will ensure everyone sees the same thing?

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Timbo
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Posted: 26/01/2005 at 00:55 | IP Logged Quote Timbo

An Excellent idea...!!!

Done..

I am just finalising the "Official Tournament Rules" now, I hope we have included everything, hopefully covering every possible bloody CS loop-hole, get-out of playing fairly clause.

Hopefully be up soon (weekend at the latest)

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kinquo
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Posted: 28/06/2010 at 16:29 | IP Logged Quote kinquo

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